Hi! I’m a concept artist with an MA and BA in Concept Art, and 3 years industry experience working on indie videogames, TTRPGs and book illustration. My speciality is a focus on narrative-driven details and my line-art centric approach. I have experience working in most sections of the field including 2D model sheets, whitebox paintovers and illustrations, and of course I have strong familiarity with anti-plagiarism protocol.
I tend to work on contract or commission, though am open to all opportunities! Please email me for enquiries or use my contact form as I am far more likely to see your message and respond swiftly. Thanks!
-------- Accolades: --------
• Distinction in MA Concept Art from Teesside University (listed in world's top 20 for games design)
• Winner of the "Dean's Award Digital Arts and Animation (2020)" for the best grade performance at Teesside University whilst studying BA Concept Art
• Double-entry winner in the FINAL FANTASY XIV ONLINE Furniture Design Contest 2025
• Winner in the FINAL FANTASY XIV ONLINE Furniture Design Contest 2022
• Asset designs included in FINAL FANTASY XIV: ENDWALKER (2021)
• Winner in the FINAL FANTASY XIV ONLINE Furniture Design Contest 2019
• 1:0 Hons BA Concept Art from Teesside University
• Winner of the "Expotential 2018 TechArt Award" at Teesside University
• Winner of the London Comic-Con Junior Artist Grand Prize 2012
As a freelancer I worked on production for the videogame 'Ascend (2025)' primarily through delivering environmental concept art such as white box paintovers, furnishing and puzzle assets. I also contributed to the project in multiple other ways such as through side-character design, promotional illustration and other related in-game artwork.
As a freelancer this constituted work over two separate TTRPG projects: 'Cyran's Magnificent Walking Marketplace (2023)' and 'Gobber's Guide to Hearth and Home (2025)'. Cyran's project was most notable for me designing the titular 'walking marketplace' environmental asset alongside an array of detailed full page scene illustrations. For Gobber's Guide I was predominantly responsible for designing building assets, alongside further scene illustrations.